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“How many opportunities do you have to create a completely new brand from scratch? I thought, if this ends up being successful, I really want to make it so that it lives on and continues to be interesting, not just for the people who play it, but the people who work on it too.” “Prior to Assassin’s Creed, I had always worked on franchises that had already existed (like The Sims), and what I noticed was often we were asked to make sequels to games that never intended to have sequels,” Raymond says.
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In her estimation, it’s a major reason why the Assassin’s Creed series has been such an enduring hit. She says the series was originally conceived so future teams could put their own twist on the game – new characters, settings and time periods can be explored in each new version. Raymond played a key role in the franchise’s first few releases, serving as executive producer for Assassin’s Creed II and Assassin’s Creed: Bloodlines. It became a worldwide phenomenon, one that’s still going strong after 11 installments and even more spinoffs. The careful attention paid to historical detail was one factor that made the franchise unique right from the start. The studio created Assassin’s Creed, an adventure game set in different time periods that established an ancient rivalry between two secret societies, the Assassins and the Knights Templar. It was an interesting juxtaposition, where in the computer science classes I was one of three or four women in the class, and then in art history it was the inverse.”īoth pursuits would end up proving invaluable when Raymond, while at Ubisoft Montreal, was tasked with a few others (including another McGill alumnus: Claude Langlais, BEng’99) with developing a new franchise from the ground up. What was really cool was in addition to doing computer science, I also did art history classes. “When I was there, I was more focused on the classes and being in the computer lab. “I felt a little removed from university life,” she recalls. With friends and family already close, Raymond concentrated on her studies.
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For a second I felt like a student again.”Ī Montreal native, Raymond had a different experience at school compared to those who come from elsewhere.
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“One morning, a torrential downpour started as I was walking through campus, so I ducked into the tent. “I often walk through the campus on my way to work – especially mornings when I don’t have an early meeting,” Raymond says during a recent interview at Google’s Montreal office. Catherine, just a stone’s throw from her alma mater. It just so happens Google’s Montreal office is located on McGill College and St. The co-creator of the wildly successful Assassin’s Creed franchise – it has sold over 140 million copies since the release of the first game in 2007 – is currently at Google, in charge of their brand new gaming division, in the role of vice-president and head of Stadia Games and Entertainment. Jade Raymond, BSc’98, has gone far since graduating from McGill, although in a literal sense, her illustrious career in gaming has only taken her a few blocks from campus.Īltaïr Ibn-LaʼAhad is one of the central figures in the